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HTI.350 Experimental Research · Tampere University

Does environmental noise affect how fast people react? We designed and ran a controlled experiment to find out — and the answer was more nuanced than we expected.

Experimental ResearchANOVAE-PrimeUser StudyData AnalysisSPSS
RoleResearcher (Co-author)
CourseHTI.350 Experimental Research
TeamDilara Albayrak, Heejin Kang, Garv Malik
TypeAcademic Research Study

Key Findings

p = .687

No significant effect on reaction time

Environmental noise did not produce a statistically significant effect on raw reaction time across silent, moderate, and loud conditions.

6 ms

Largest RT difference across conditions

Silent (563ms) vs. loud (569ms) — a difference too small to perceive, equivalent to the blink of an eye.

p = .020

Noise DID affect self-reported focus

Participants reported significantly better focus in silence than in loud conditions — even though their actual performance was the same.

The most interesting finding: noise didn't slow people down, but it made them feel like they were performing worse. This gap between objective performance and subjective experience is a core challenge in interaction design.

The Question

Over 20% of Europeans are exposed to unhealthy noise levels. Does it actually slow them down?

"Noise affects performance and human error in relation to impairment in perception, memory, and attention processes." — Smith, 1991

Environmental noise is a documented health risk — linked to sleep disturbances, cognitive impairment, and cardiovascular disorders. But its effect on simple interaction tasks had not been clearly established.

Our hypothesis: exposure to high noise levels would lead to slower reaction times compared to silent conditions. We tested this with a controlled button-clicking task across three noise levels.

Experimental Design

Within-subject design with noise level as the independent variable. Each participant completed all three conditions, reducing individual variation as a confounding factor.

Independent Variable

Environmental Noise Level

Silent (< 40 dB) — Noise-cancelling headphones only

Moderate (40 – 60 dB) — Traffic noise audio

Loud (60 – 80 dB) — Traffic noise audio, higher volume

Dependent Variable

Reaction Time (ms)

Measured in milliseconds using E-Prime software and the Chronos response device. Numbers 1–5 appeared on screen; participants pressed the corresponding button as fast and accurately as possible.

30 trials per condition · 90 total · Latin square counterbalancing

E-Prime 3.0

Stimulus presentation and reaction time recording with millisecond accuracy

Chronos Device

5-button response device — records button presses with ms precision

Sony WH-1000XM5

Noise-cancelling headphones for controlled noise delivery

Participants

8

Total participants

21–29

Age range

25.5 yrs

Mean age

7 / 1

Right / left-handed

Inclusion criteria: normal hearing, normal or corrected-to-normal vision, no discomfort with loud sounds, normal hand mobility. Signed informed consent obtained from all participants. Order of noise conditions counterbalanced using a Latin square design.

Procedure

01 — Briefing & Consent

Participants were informed about the experiment, given the opportunity to ask questions, and provided signed informed consent. Background forms collected age, gender, dominant hand, and prerequisite checks.

02 — Practice Trial

10 familiarisation trials in the silent condition before the actual experiment began. This ensured participants understood the button-number mapping and were comfortable with the device.

03 — Experimental Trials

90 trials total — 30 per noise condition. Conditions were presented in counterbalanced order. 1–2 minute breaks between each condition. Total duration approximately 20 minutes.

04 — Post-experiment Questionnaire

5-item Likert-scale questionnaire after each condition. Items covered ability to focus, mental distraction, difficulty concentrating, perceived performance, and perceived reaction time speed.

Results

Mean Reaction Time by Noise Condition

563 ms

Silent

591 ms

Moderate

569 ms

Loud

χ²(2) = 0.75, p = .687 — no statistically significant effect of noise on reaction time

Reaction Time — Objective

Friedman test

χ²(2) = 0.75, p = .687

Silent vs Moderate

Z = -1.68, p = .093

Moderate vs Loud

Z = -.560, p = .575

Silent vs Loud

Z = -.560, p = .575

Bonferroni-corrected Wilcoxon signed-rank tests, threshold p < .017

Subjective Focus — Self-reported

Ability to focus

F(2,14) = 5.25, p = .020 *

Silent vs Loud (focus)

p = .044 *

Mental distraction

F(2,14) = 1.78, p = .206

Hard to concentrate

F(2,14) = 2.12, p = .158

Perceived performance

F(1.11,7.77) = 0.54, p = .503

* Statistically significant. Greenhouse-Geisser correction applied where sphericity violated.

Discussion & UX Implications

The null result on reaction time makes sense in hindsight. The task was cognitively simple — press a button matching a number. Tasks with low cognitive demand may not be sufficiently challenging for noise to produce a measurable effect. This aligns with Smith (1991), who noted noise primarily impairs memory and attention, not simple motor responses.

The more interesting finding is the subjective one. Participants felt significantly less focused in loud conditions — even though their actual performance was statistically identical. This is a classic example of the gap between perceived and actual usability.

UX Insight: perceived usability ≠ measured usability

If we only measured task performance, we'd conclude noise doesn't matter. But users feeling worse — even if they perform the same — is a real UX problem. It affects trust, satisfaction, and willingness to use a product again. This is exactly why subjective measures like SUS belong alongside performance metrics.

Limitation: N=8 is small, limiting statistical power and generalisability. A larger sample might reveal effects that were underpowered here.

My Contribution

What I Did (33% contribution)

Research plan writing and study design

Documentation and consent form preparation

Experimental setup and apparatus configuration

Participant recruitment

Data collection (running sessions)

Statistical analysis in SPSS

Report writing and proof reading

What I Learned

Running a controlled experiment from scratch — ethics documentation, Latin square counterbalancing, E-Prime scripting, SPSS analysis — gave me a rigorous understanding of what makes research valid and what makes it fragile.

The null result was the most educational outcome. It forced us to think about effect size, statistical power, and whether our task was sensitive enough to detect the phenomenon we were measuring. Most real research looks like this.

And the subjective/objective gap reinforced something I now apply to every UX project: always measure both what users do and how they feel about it.

Reflection

This project sits outside my typical design work, and that's exactly why it matters. Most UX designers can run a usability test — fewer can design a controlled experiment, handle counterbalancing, apply non-parametric statistics, and interpret a null result correctly.

The finding that noise didn't affect objective performance but did affect subjective experience is something I now carry into every project. Users' feelings about their experience are as real as their measured performance — and sometimes more important for product decisions.